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<div class="textblock"><code>#include &quot;<a class="el" href="../../d2/de7/_graphics3_d_8h_source.html">Graphics3D.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="../../de/df0/utilities_8h_source.html">Utilities/utilities.h</a>&quot;</code><br />
<code>#include &lt;GL/glut.h&gt;</code><br />
<code>#include &lt;unistd.h&gt;</code><br />
<code>#include &lt;iostream&gt;</code><br />
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Variables</h2></td></tr>
<tr class="memitem:af71db2fb04cedbd9e3c5ecfef59668f5"><td class="memItemLeft" align="right" valign="top">static constexpr auto&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d7/d90/_graphics3_d_8cpp.html#af71db2fb04cedbd9e3c5ecfef59668f5">clearColor</a> = <a class="el" href="../../dc/daa/_colors_8h.html#a8b1b724c488ffbaa024bb0e9088e447b">windows2000</a></td></tr>
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<tr class="memitem:a7637747bcff189f2336ced5c6ed13730"><td class="memItemLeft" align="right" valign="top">static constexpr char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d7/d90/_graphics3_d_8cpp.html#a7637747bcff189f2336ced5c6ed13730">vertexShaderSourceColorArray</a> []</td></tr>
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<tr class="memitem:a5cbca7ba539de3dddd8a9621c3edcc8d"><td class="memItemLeft" align="right" valign="top">static constexpr char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d7/d90/_graphics3_d_8cpp.html#a5cbca7ba539de3dddd8a9621c3edcc8d">vertexShaderSourceSolidColor</a> []</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Definition in file <a class="el" href="../../d7/d90/_graphics3_d_8cpp_source.html">Graphics3D.cpp</a>.</p>
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          <td class="memname">constexpr auto clearColor = <a class="el" href="../../dc/daa/_colors_8h.html#a8b1b724c488ffbaa024bb0e9088e447b">windows2000</a></td>
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<p>Definition at line <a class="el" href="../../d7/d90/_graphics3_d_8cpp_source.html#l00016">16</a> of file <a class="el" href="../../d7/d90/_graphics3_d_8cpp_source.html">Graphics3D.cpp</a>.</p>

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<b>Initial value:</b><div class="fragment"><div class="line">= R<span class="stringliteral">&quot;(</span></div><div class="line"><span class="stringliteral">varying lowp vec4 col;</span></div><div class="line"><span class="stringliteral">varying vec3 pos_world;</span></div><div class="line"><span class="stringliteral">varying vec3 normal;</span></div><div class="line"><span class="stringliteral">void main() {</span></div><div class="line"><span class="stringliteral">  vec3 light_pos = vec3(0,0,4);</span></div><div class="line"><span class="stringliteral">  float light_dist = length(light_pos - pos_world);</span></div><div class="line"><span class="stringliteral">  vec3 light_color = vec3(1,1,1);</span></div><div class="line"><span class="stringliteral">  vec3 mat_ambient = vec3(.1,.1,.1);</span></div><div class="line"><span class="stringliteral">  vec3 mat_spec    = vec3(.3,.3,.3);</span></div><div class="line"><span class="stringliteral">  vec3 n = normalize(normal);</span></div><div class="line"><span class="stringliteral">  vec3 l = normalize(light_pos);</span></div><div class="line"><span class="stringliteral">  float angle_thing = clamp( dot(-n,l), 0., 1.);</span></div><div class="line"><span class="stringliteral">  gl_FragColor = col + vec4(mat_ambient*light_color*40.*angle_thing/(light_dist*light_dist),0);</span></div><div class="line"><span class="stringliteral">}</span></div><div class="line"><span class="stringliteral">)&quot;</span></div></div><!-- fragment -->
<p>Definition at line <a class="el" href="../../d7/d90/_graphics3_d_8cpp_source.html#l00057">57</a> of file <a class="el" href="../../d7/d90/_graphics3_d_8cpp_source.html">Graphics3D.cpp</a>.</p>

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<b>Initial value:</b><div class="fragment"><div class="line">= R<span class="stringliteral">&quot;(</span></div><div class="line"><span class="stringliteral">// inputs:</span></div><div class="line"><span class="stringliteral">attribute highp vec3 posAttr;   // position</span></div><div class="line"><span class="stringliteral">attribute lowp vec3 colAttr;      // color</span></div><div class="line"><span class="stringliteral">attribute highp vec3 normAttr;  // normal</span></div><div class="line"><span class="stringliteral">uniform highp mat4 matrix;      // transformation</span></div><div class="line"><span class="stringliteral">// outputs:</span></div><div class="line"><span class="stringliteral">varying lowp vec4 col;          // color</span></div><div class="line"><span class="stringliteral">varying vec3 normal;            // normal</span></div><div class="line"><span class="stringliteral">varying vec3 pos_world;         // position</span></div><div class="line"><span class="stringliteral">void main() {</span></div><div class="line"><span class="stringliteral">  col = vec4(colAttr,1);</span></div><div class="line"><span class="stringliteral">  gl_Position = matrix * vec4(posAttr,1);</span></div><div class="line"><span class="stringliteral">  normal = (matrix * vec4(normAttr,0)).xyz;</span></div><div class="line"><span class="stringliteral">  pos_world = posAttr;</span></div><div class="line"><span class="stringliteral">}</span></div><div class="line"><span class="stringliteral">)&quot;</span></div></div><!-- fragment -->
<p>Definition at line <a class="el" href="../../d7/d90/_graphics3_d_8cpp_source.html#l00019">19</a> of file <a class="el" href="../../d7/d90/_graphics3_d_8cpp_source.html">Graphics3D.cpp</a>.</p>

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<b>Initial value:</b><div class="fragment"><div class="line">= R<span class="stringliteral">&quot;(</span></div><div class="line"><span class="stringliteral">// inputs:</span></div><div class="line"><span class="stringliteral">attribute highp vec3 posAttr;   // position</span></div><div class="line"><span class="stringliteral">uniform lowp vec4 colUniform;          // color</span></div><div class="line"><span class="stringliteral">attribute lowp vec3 colAttr;      // color</span></div><div class="line"><span class="stringliteral">attribute highp vec3 normAttr;  // normal</span></div><div class="line"><span class="stringliteral">uniform highp mat4 matrix;      // transformation</span></div><div class="line"><span class="stringliteral">// outputs:</span></div><div class="line"><span class="stringliteral">varying lowp vec4 col;          // color</span></div><div class="line"><span class="stringliteral">varying vec3 normal;            // normal</span></div><div class="line"><span class="stringliteral">varying vec3 pos_world;         // position</span></div><div class="line"><span class="stringliteral">void main() {</span></div><div class="line"><span class="stringliteral">  col = colUniform;</span></div><div class="line"><span class="stringliteral">  gl_Position = matrix * vec4(posAttr,1);</span></div><div class="line"><span class="stringliteral">  normal = (matrix * vec4(normAttr,0)).xyz;</span></div><div class="line"><span class="stringliteral">  pos_world = posAttr;</span></div><div class="line"><span class="stringliteral">}</span></div><div class="line"><span class="stringliteral">)&quot;</span></div></div><!-- fragment -->
<p>Definition at line <a class="el" href="../../d7/d90/_graphics3_d_8cpp_source.html#l00038">38</a> of file <a class="el" href="../../d7/d90/_graphics3_d_8cpp_source.html">Graphics3D.cpp</a>.</p>

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